I take it you've done all the faction quests?įor 1.
There's also a deluxe edition that includes the rest of the plug-ins.Ģ. The rest of the official plug-ins add some minor things like new player homes.Īlthough, if you have the GOTY edition of the game, you already own Knights of the Nine and Shivering Isles. Shivering Isles adds an entire world, set in the Daedric Prince Sheogorath's personal plane of Oblivion. Two of these specifically, Shivering Isles and Knights of The Nine, add new locations and a huge number of quests, creatures to fight, and new weapons and armour. These are basically DLCs or expansion packs. Since I've solved all the main quests and many side quests, do you think it is worth it to go back and do the 100 or so side quests that are left? I'm already level 50, and I'm not sure what items I will get, so I'd only do it if the quests are more then just wandering through caves again.ġ. If I have the latest updated version of Oblivion on Steam, will I automatically have these official plug-ins with the extra quest?Ģ. just making sure you considered every option, in case you don't want to use guides, nothing more :P)) ((probably half of what I wrote is really obvious and thus unhelpful. Some other quests locations have hidden walls/activators that only open when you have the proper quest stage for them to trigger or the corresponding item in the inventory.Ĭertain quest locations are just empty if you go there without the quest because the required NPCs are just disabled until the correct step is achieved.īest way to find missing quests is to talk talk talk to any people you didnt talked before. so that's a sign that something is going on. Most quest important locations, are closed with Key Required locks. I cannot recall a single case of breaking a quest because exploration due to entering a location early. Some quests are tiggered by hearing rumours, and then after you listen to that, NPCs nearby will have a topic added to their dialog options.